Archive for the 'Commerce' Category

Maybe-HK crooks plagarize illustrators & bloggers

Plagiarized book alert! The offending item is:

Inside: Tons of illustrations used without permission, and texts ripped straight from the Little Chimp Society site.

The offenders are listed as being from Hong Kong (see here for full details), but when the offended parties tried to contact them, they found out that the phone number was for an air filter manufacturer and the ISBN number was faked.

Are they really from Hong Kong then? Probably, but I hope not.

Via Drawn!

City’s men (城管) egao-ed on Baidu Baike

Headline image from 玩聚 on ju690 (with my translation in white):

The story goes that an officer within Chong Qing city administration (城管) looked up 城管 (city administration)”on Baidu Baike (= Baidu’s Wikipedia competitor) and found the following:

“City administration… A mafia (黑社會) that bullies storekeepers unable to pay their rent or economically challenged groups with problems with their licenses… Adjectives: Cruel, bloody, frightening… Verbs: Beat, smash, rob…”

This entry obviously distressed the poor officer, who himself was part of the city administration. It only hurt him more that Baidu Baike is supposedly written with the consensus of the greater netizen population.

What he may or may not know, however, is that he’s a victim of the greater egao (恶搞: spoofing/pranking) movement that is making its rounds on the Chinese internet.

Yet why did they egao city administration in particular? 王清 suggests on his blog that it’s a manifestation of the tension created by past incidents involving the city administration and small merchants. 王清 even goes as far as to say that it’s a call for reform and regulation on the role of city administration across the country.

And what happened to the entry in the end? Since the entry was first egao-ed on April 3, Baidu Baike has fixed it and erased the evidence of the egao edits (see deleted entries in their revision history)… but not before screenshots were captured for a Netease article.

Original story, sources and excerpts translated from 玩聚 on ju690.

Olympic ad of the day (TBWA)

Cool: TBWA’s Olympic ad for Adidas.

Makes sense? I don’t know — yes, there are many people in China and so I’m guessing the theme is something grandiose along the lines of “standing on the shoulder of billions.” But it’s looks a bit like they’re competing somewhere in hell — not my idea of a good brand association. (Would any of my account planning readers like to chime in here?)

Maybe they’re tapping into some sort of macho thing — see my previous post on a GM car ad.

Via the Longyin Review newsletter.

Back in Hong Kong…

Alibaba ads spotted at the Hong Kong International Airport.

I’m back in Hong Kong for a few weeks, so if anyone here is interested in picking my brain (or chatting) over a cup of tea/coffee, drop me a line.

the biggest Chinese rights game in town: it’s March 15

315_day_2

Photo: Teaching people to distinguish fake goods from real, Zaozhuang city, Shandong, 3/9/08

As an anthropologist, March 15th has always been one of my favorite holidays in China. It’s International Consumer Rights Day/ 国际消费者权益日, the day when there are tables set up in public for consumers to learn more about their rights, the streets are festooned with red banners encouraging citizens to envision themselves as consumers, and the media is full of gruesome, horrific, tragic stories of consumption gone wrong. For one day everyone in China focuses on the widespread effects of the unregulated greed and economic desperation that fuels shoddy manufacturing, counterfeit products, lies in advertising. All in the name of creating a better kind of Chinese consumption and a Chinese consumer class (if you can call it that) that can exercise rights (if you can call them that) and is actually encouraged to demand that its rights be attended to. These rights are the rights that can be expressed, pressed, and propagated. Meanwhile, other rights are seen as unjustified.

Sina BBS is giving prominent position to a Sina blog post now become open BBS thread, called 315: Let’s stick up for our rights together and speak out. Sina BBS front page is also collecting related posts from blogs and BBS around the country with titles like “Netizen eats nail in Tangyuan cookies,” and “These comfortable sanitary pads had flies inside.”

Sina_bbs_315_day

The 315 post opens with the following (rough translation as always):

As 3.15 draws near, the main subject of 2008 3.15 International Consumer Rights Day has already been set, namely, consumption and responsibility. It is the responsibility of our whole society to protect the rights and benefits of consumers, and all concerned parties should together strive to do the work of standing up for consumer rights, improving the consumption environment, and pushing for faster, better economic and social development.

In the past few years the home furnishing market has been hot and there are many impressive signs and billboards with slogans such as “China’s famous brand furnishings,” or “Furniture products exempt from [tax?],” all of which bedazzle consumers. As another Consumer Rights Day arrives, why don’t we all describe our experiences from remodeling and buying furniture in the past year?

Speak out freely, net-friends, use our own strength to protect our rights and interests.

And yet, consumer rights do spill over into other kinds of rights, especially when they are the only rights game in town. One netizen shared the following experience:

It’s another 3.15, and again one thinks of standing up for the rights of the common people. Actually, standing up for commercial rights is relatively easy but there are some kinds of rights that the common people don’t even have anywhere to go to discuss! For instance, Kunshan, Zhou Village officials and the common people have been playing a cat and mouse game. At present our economies are developing quickly and there’s an endless stream of illegal buildings. Zhou Village called for a halt to all private buildings. But if there’s demand there will be illegal building! You would build, they would take it down, and there wasn’t anything more to say about it. But then it turns out that some are out of the ordinary and can’t be taken down! The reason, officials say, is that before a certain date it didn’t count as an illegal building! Then the people build more and they take them down again but there are always those that don’t get taken down and the officials once again say that before such-and-such a date they don’t count as illegal. It’s made it impossible for the local cadres to know what to say to the people. The work can’t be done and there are all these illegal buildings. The officials up above say: get rid of them! The local officials never agreed with the this way of doing things anyhow so they say they’ve got nobody to do it. The officials say: get rid of them! We have money, we’ll call up a truckful of migrant workers and level a couple of small potatos’ buildings.

Those who are in official positions are really disappointing us these days! Those illegal buildings mostly belong to low-income people, and some of the cadres don’t do things in the interest of the people but just according to their own purposes. How can we establish a harmonious society with these kinds of officials?

If you want more, Baidu has a bunch of related videos.

Robot Soccer World Cup China 2008

Firachina

"We are very pleased to announce that 13th FIRA Roboworld Cup China 2008 will take place in Qingdao from 22-25 July, 2008. We would like to invite you to take part in the FIRA Cup and Congress.

13th FIRA RoboWorld Cup China 2008
Date: 22-25 July 2008
Venue: Shinan Software Park, Qingdao China"

From FIRA.net.

(Image from Reuters/China Daily Information Corp .)

China’s first Apple store in time for the Olympics

Apple has disclosed that their first store in China will be in Beijing, scheduled to open in time for the 2008 Olympics.

It will be located on the to-be-renovated Qianmen Street, which, according to TUAW, will be "the city’s second pedestrian-only shopping street and it’s reported
that Apple will be forgoing it’s well-established storefront in favor
of a design that will blend with the Chinese architecture surrounding
it."

Photo of the planned look for Qianmen Street:

Qianmen

Source: The Unofficial Apple Weblog. Photo from Beijing2008 website.

Dafen fine art factory district

James Fallows has a wonderful little post up on the Atlantic entitled, "Workshop of the world, fine arts division." Mostly his post has some great photos (like the one below) of his trip to Dafen, a fine art reproduction village outside of Shenzhen.

Jamesfallows

An artist and his "works."

For more, see original post.

China’s exploitative MMO: ZT Online 征途

Zt_online

Danwei and billsdue have already blogged this stuff, but it’s just so brilliant that I have to repost!  China’s most popular indigenous MMO, ZT Online (征途), which is run by a guy who got rich selling a vitamin tonic, is described in a Southern Weekly article that was taken down after its publication online, but translated into English by Joel Martinsen at Danwei.  When you take the time to read the details of the game and the design of the system, it’s a bit frightening.  It reminds me of the mentality behind some of the Chinese chuanxiao pyramid schemes that I studied in the 1990s.  Crazy, crazy situations, where entire business organizations spring up to use the crudest psychological manipulation to extract money from their "members," who often are there because they crave or need social or financial status.  In the case of ZT Online, it looks like there is a network of salespeople who pull people into the game, ramp up competition in face to face encounters in web cafes; and then the system itself uses all the tricks at its disposal to get players to spend more money.  Tens of thousands of RMB, to become a really powerful player.  It’s also similar to chuanxiao in that the collectives organized by the system turn and revolt against the system, in this case holding mass sit-ins inside the game. As playnoevil says, "Take everything you "think" is good MMO design and turn it on its head."

The game is run by Shi Yuzhu of Giant Interactive Group, who was recently named one of the ten most influential entrepreneurs of China by China Entrepreneur Magazine.

The whole article is well worth a read if you haven’t already, but here are some of the really good bits:

A newly-born ID is at level 1, while the most courageous heroes
among the kings can reach "reincarnate level 170": after bringing a
normal character to level 168, they gain a new incorruptible body and
can reach level 170. Simply put, this is the difference between a
mortal and a god. Heroes wield "Perfect Sacred Weapons", and they are
enveloped in the purple aura of nobility, while you stand empty-handed,
clad in only a pair of shorts to hide your nakedness.

Now you can purchase a point card to pour RMB into your game
account, allowing you to ascend levels more quickly and purchase
precious materials with which to craft equipment. You do not have to
spend money; if you don’t, if you only sit there within the game, then
the
system*
will take not even a single penny from you. But you will quickly
discover that you are unable to kill even a mosquito in that wasteland,
and your movements are restricted to the place where you were born, a
small village called Qingyuan; the wide world outside is for heroes. Of
course, even more discouraging is the fact that you, a descendant of
royalty, will live forever under the threat of another player’s secK
ill.

One day in 2007, at the web cafe that Lu Yang frequented, a salesman
appeared in front of her while she was running around. He was smartly
dressed, wore a smile on his face, and spoke in alluring terms of ZT
Online, a new kind of game. "There’s absolutely no need to thread
mazes. We just want you to be comfortable," Lu Yang remembered that he
guaranteed.

So Lu Yang and her friends went on to ZT Online. These friends were
her colleagues at the hospital and her husband’s business partners.
They were not short of money, but they had little free time. They
quickly discovered that ZT Online was indeed a wonderfully satisfying
game, as if it were designed expressly for people like them.

You do not need to waste your effort to find a NPC to give you a
mission; press the F key and a drop-down menu displays character names
set out like hyperlinks. Double-click a name and you will automatically
be taken to them. If you want to go to a particular location, there is
no need to thread a maze. Open up the map, find a place name, click on
it, and you will arrive in a moment’s time.

…"Personal enemy" is the social relationship most often found here;
animosity also exists between clans, factions, and kingdoms. Spreading
like a fission reaction, bitter animosity is something eternally
encouraged and glorified.

…The pressure came not just from the game. At Lu Yang’s web cafe, ZT
Online’s promotional four-panel comic was posted even in the bathroom.
When you washed your hands, you could see a cartoon character mocking
those "lazy people" whose next level ascension was far off. The
awe-inspiring hero in the posters tacked up at the entrance to every
web cafe stared at you, and diligent salesmen frequently appeared
beside gamers.

Compared with various promotional offensives in the media, these
salesmen are called Shi Yuzhu’s "ground troops." Many of them are from
Naobaijin’s old sales force and are active in China’s major second and
third tier cities. They possess a well-trained sensitivity and
skill-set in digging for profit.

…"The [game] system provokes wars
and we pour in our money. Whoever allocates more money is the winner."
She felt that there were no winners: "Everyone’s been played by the
system!"

…Gamers were furious. They stopped fighting monsters, refused quests,
and the kingdom’s rulers sat down in a rare peace and refused to
request wars. The Royal Plaza at the center of the game map was thickly
dotted with seated warriors, mages, archers, and summoners. These
characters, usually bent on slaughter, used absolute peace to protest
the insatiable greed of the
system.

 Also in the original Danwei post is this wonderful bit from a Southern Weekly sidebar article that characterizes Chinese gamers:

"Chinese gamers are an unwelcome species on European and American
servers," said a game manager who once worked on World of Warcraft.
Chinese players always have ways of quickly ascending levels that leave
European and American gamers in the dust, and on group missions they do
not like to respect the tacit rules of profit division. For those
"pedantic" European and American gamers, Chinese players are like
fearsome pagans. "European and American games do not encourage
unlimited superiority of power; they put more of an emphasis on balance
and cooperative support." The former WOW manager said, "Perhaps this is
because of the influence of traditional culture and the current
environment; truth be told, Chinese gamers are better suited to
jungle-style gaming."

An ad man explores China

I recently discovered Charles Frith’s blog, Punk Planning, which details his journeys through China as a planner from the advertising world.

(FYI: In the advertising world, the planner is the bridge between the consumers and the writers/producers. They’re typically the ones running focus groups and interviews, and are responsible for crafting creative briefs to capture the essence of the consumers’ viewpoints.)

The writing in the blog is a little bit too rambly for my personal taste, but there are frequent gems, such as:

  • These beautiful porcelain cups. (Original post.)

    Porzellan5
    UPDATE: David Pescovitz over at Boing Boing has discovered that the artist responsible for these is Lei Xue, a Germany-based artist from China.

  • An interesting post about his visit to the Tier 4 city of Ba Zhou, read entire post here. Highlights within include:

    - Polythene sheet insulated windows… with a Snoopy decoration hanging in the middle of it.

    Insulatedwindows

    - Coal fired oven (I really have a thing for kitchens).

    Coalfiredoven

    - The outdoor fridge.

    Lettucefridge

Check out Charles Frith’s blog — Punk Planning.