Archive for the 'Virtual China' Category

China’s exploitative MMO: ZT Online 征途

Zt_online

Danwei and billsdue have already blogged this stuff, but it’s just so brilliant that I have to repost!  China’s most popular indigenous MMO, ZT Online (征途), which is run by a guy who got rich selling a vitamin tonic, is described in a Southern Weekly article that was taken down after its publication online, but translated into English by Joel Martinsen at Danwei.  When you take the time to read the details of the game and the design of the system, it’s a bit frightening.  It reminds me of the mentality behind some of the Chinese chuanxiao pyramid schemes that I studied in the 1990s.  Crazy, crazy situations, where entire business organizations spring up to use the crudest psychological manipulation to extract money from their "members," who often are there because they crave or need social or financial status.  In the case of ZT Online, it looks like there is a network of salespeople who pull people into the game, ramp up competition in face to face encounters in web cafes; and then the system itself uses all the tricks at its disposal to get players to spend more money.  Tens of thousands of RMB, to become a really powerful player.  It’s also similar to chuanxiao in that the collectives organized by the system turn and revolt against the system, in this case holding mass sit-ins inside the game. As playnoevil says, "Take everything you "think" is good MMO design and turn it on its head."

The game is run by Shi Yuzhu of Giant Interactive Group, who was recently named one of the ten most influential entrepreneurs of China by China Entrepreneur Magazine.

The whole article is well worth a read if you haven’t already, but here are some of the really good bits:

A newly-born ID is at level 1, while the most courageous heroes
among the kings can reach "reincarnate level 170": after bringing a
normal character to level 168, they gain a new incorruptible body and
can reach level 170. Simply put, this is the difference between a
mortal and a god. Heroes wield "Perfect Sacred Weapons", and they are
enveloped in the purple aura of nobility, while you stand empty-handed,
clad in only a pair of shorts to hide your nakedness.

Now you can purchase a point card to pour RMB into your game
account, allowing you to ascend levels more quickly and purchase
precious materials with which to craft equipment. You do not have to
spend money; if you don’t, if you only sit there within the game, then
the
system*
will take not even a single penny from you. But you will quickly
discover that you are unable to kill even a mosquito in that wasteland,
and your movements are restricted to the place where you were born, a
small village called Qingyuan; the wide world outside is for heroes. Of
course, even more discouraging is the fact that you, a descendant of
royalty, will live forever under the threat of another player’s secK
ill.

One day in 2007, at the web cafe that Lu Yang frequented, a salesman
appeared in front of her while she was running around. He was smartly
dressed, wore a smile on his face, and spoke in alluring terms of ZT
Online, a new kind of game. "There’s absolutely no need to thread
mazes. We just want you to be comfortable," Lu Yang remembered that he
guaranteed.

So Lu Yang and her friends went on to ZT Online. These friends were
her colleagues at the hospital and her husband’s business partners.
They were not short of money, but they had little free time. They
quickly discovered that ZT Online was indeed a wonderfully satisfying
game, as if it were designed expressly for people like them.

You do not need to waste your effort to find a NPC to give you a
mission; press the F key and a drop-down menu displays character names
set out like hyperlinks. Double-click a name and you will automatically
be taken to them. If you want to go to a particular location, there is
no need to thread a maze. Open up the map, find a place name, click on
it, and you will arrive in a moment’s time.

…"Personal enemy" is the social relationship most often found here;
animosity also exists between clans, factions, and kingdoms. Spreading
like a fission reaction, bitter animosity is something eternally
encouraged and glorified.

…The pressure came not just from the game. At Lu Yang’s web cafe, ZT
Online’s promotional four-panel comic was posted even in the bathroom.
When you washed your hands, you could see a cartoon character mocking
those "lazy people" whose next level ascension was far off. The
awe-inspiring hero in the posters tacked up at the entrance to every
web cafe stared at you, and diligent salesmen frequently appeared
beside gamers.

Compared with various promotional offensives in the media, these
salesmen are called Shi Yuzhu’s "ground troops." Many of them are from
Naobaijin’s old sales force and are active in China’s major second and
third tier cities. They possess a well-trained sensitivity and
skill-set in digging for profit.

…"The [game] system provokes wars
and we pour in our money. Whoever allocates more money is the winner."
She felt that there were no winners: "Everyone’s been played by the
system!"

…Gamers were furious. They stopped fighting monsters, refused quests,
and the kingdom’s rulers sat down in a rare peace and refused to
request wars. The Royal Plaza at the center of the game map was thickly
dotted with seated warriors, mages, archers, and summoners. These
characters, usually bent on slaughter, used absolute peace to protest
the insatiable greed of the
system.

 Also in the original Danwei post is this wonderful bit from a Southern Weekly sidebar article that characterizes Chinese gamers:

"Chinese gamers are an unwelcome species on European and American
servers," said a game manager who once worked on World of Warcraft.
Chinese players always have ways of quickly ascending levels that leave
European and American gamers in the dust, and on group missions they do
not like to respect the tacit rules of profit division. For those
"pedantic" European and American gamers, Chinese players are like
fearsome pagans. "European and American games do not encourage
unlimited superiority of power; they put more of an emphasis on balance
and cooperative support." The former WOW manager said, "Perhaps this is
because of the influence of traditional culture and the current
environment; truth be told, Chinese gamers are better suited to
jungle-style gaming."

Mao Zedong’s 111th Birthday

Mao111_2

December 26, 2007, was the 111th Birthday of Mao Zedong. Chinese people held various ceremonies to memorize the first Chairman of the People’s Republic of China. In Beijing, over ten thousand people visited Chairman Mao Memorial Hall (mausoleum) to see dear Chairman Mao’s body. In Mao’s hometown, Shao Shan in Hunan province, there were six different events to memorize their dear Chairman Mao, including a new Hope Chinese School founding ceremony, ten thousand people marathon-race,

111 families celebrating with Chairman Mao, ten thousand people eating longevity noodles together, and so on.  Moreover, Chinese Communist Party History Publishing House published a new golden version of Mao’s handwriting.  Those ceremony ended on December 26.

Safe virtual worlds for Chinese children?

I’m going to tell this story backwards from the way I read it on billsdue, because I have a different take on it.

Part 1: BaoBao BengBeng (宝宝蹦蹦)

BaoBao BengBeng is a safe, candy-coated virtual world for kids. See the video above — there are rooms, cutesy avatars, items/inventories and casual games built in. It looks like it’s targeted towards elementary schoolers.

(Listen to Danwei’s interview with their CEO here. Visit their website here.)

Part 2: 17-year-old boy burns classmate in retaliation because he’s a WoW Fire Mage

Wowfiremage

The boy responsible gave his classmate a third-degree burn on 38% of his body and is being sent to jail for 8 years. Talking reporters after the trial, he said:

我喜欢模仿游戏人物,特酷,有种“一统天下”的感觉。到后来,虚拟和现实界限已模糊,分不开了。(I love the characters in virtual worlds, it’s cool, and there’s a feeling of "being on top of the world." Afterwards, the boundaries between real and virtual worlds blurred in my mind.)

(See original 新京报 article here.)

Analysis

While some have suggested that BaoBao BengBeng (above) is a safe alternative to violent worlds like WoW, they’re actually two worlds for two audiences. BaoBao BengBeng is for elementary schoolers and WoW is for teenagers. You’d be hard pressed to find teenage boys roaming on BaoBao BengBeng for fun (unless there’s a meeting girls component…).

To take a step back: I really think virtual worlds are not the solution for virtual worlds. In this case, there’s blame attributed to the behaviors promoted by the virtual world, and these behaviors have been catalyzed by an intense attachment to the virtual world. But if the boy had other things to do, other things to play, other places to hang out — perhaps he wouldn’t be roaming the halls at school as a fire mage with a can of gasoline in his "inventory."

Via Game|Life & billsdue.

taking karaoke online: singing cute songs in China

If you like Chinese teens singing online, or if you just want to see what a lot of young women seem to be using the Internet for in China, you’ll want to check out Mingming1986’s YouTube channel. It makes sense, of course, given the Chinese love for karaoke. 

Mingming86 is a Hong Kong video collector who specializes in webcam karaoke by Chinese young women, mostly with enormous eyes and girlish voices.  She has over 3,000 subscribers and has uploaded almost 800 videos. Mingming86 also has some video collages of still photos of similar looking girls set to music, and a random smattering of humorous videos from the mainland and Japan.  It looks like she’s pulling these off of random Chinese websites, since she has a note that says: If you see yourself in any of these, let me know and I’ll delete it immediately!  Here’s a typical one titled Chinese girl [Hebei girl - Kungfu (with eyes that pull you in)]:

Mingming86 has hundreds of these things, with girls identified sometimes by name and mostly by region.  Here’s a "Gansu girl."

innovative Chinese wiki software: interview with hoodong

We had a visit in Palo Alto from Dr. Pan Haidong, CEO and founder of hoodong, China’s most popular wikipedia and wiki software.  The hoodong wiki has over 1.5 million articles written by over 250,000 contributors, and the HDwiki software has been downloaded 200,000 times and currently supports over 1000 other websites in China. Pan Haidong was in town for a meeting with hoodong investors DFJ.

A common stereotype is that Chinese technology is not innovative but merely derivative.  Americans talk about Chinese web companies and services in terms we can understand: "the Chinese Google," "the Chinese FaceBook," "the Chinese Youtube," and so on.  And yet, with all of the web2.0 action in China, you know that there are things happening in virtual China that could be adopted and even monetized in the English-language environment.  Says Pan Haidong, "At first we were the copycat.  "C2C" is a "copy to china" model. Then we improved it and localized it and other Wiki developers outside of China learned from us and embedded these features into their systems." 

Hoodong is an example of how we can miss what’s innovative about
Chinese online platforms, tools, and features, simply out of ignorance and the lack of
English-language information on such developments.

Notes from interview with Pan Haidong:

There was a lack of wiki software in China.  Before HDwiki, there
were around 200 wiki sites in China, most of them using
MediaWiki–which is the basis for Wikihow and Wikipedia.  But the
software is difficult to use in terms of user friendliness, features
and functions.  It’s too hard for Chinese characters and doesn’t quite
fit Chinese internet user behavior.  So that has made most of the
Chinese wiki websites stagnant and unable to draw in more users. 

That’s why we developed our free, opensource software, the first of
its kind in the world.  Hoodong wiki.  We released the first version in
November of 2006 and by November of 2007 we have version 3 with added
functions, features, and more stability.  There are about 1000 websites
using our software, consisting mostly of tech researchers, OS groups,
government, universities, and high school students.

Wikis are really popular in tech companies like Sina and Sohu
because it’s a very good tool or platform for the software industry,
for working on documentation.  And it’s easy for tech guys to adapt to
this new software.  Sina, Sohu, and Netease have a lot of internal
wikis. 

 

video chatting: foreign girls and chinese boys

OK.  This is just…where things are going.  Ten minutes of nasty American pop music, teenage hormones, voyeurism, and sheer curiosity, raging in broken English.  From an Internet cafe in China to a bedroom in some (I’m guessing) Eastern European country.  "You make me vidio/I kill you" and "I have this photo in my home. You give me."  They make plans to talk on 56.com.  Where does the music come from?  How do they know each other?

Foreign girl VS China boys (Online Communication:QQ)

“mad that Youtube is BANNED in China” on Facebook

Facebook_youtube_china

Mad that Youtube is BANNED in China Facebook group seems mostly to be expats, although not completely. It has over 700 members at present.   

HipHi gets a new competitor

Novoking

Novoking2

Novoking3

They seem to have a Chinese pop-star motif going on, and there’s some talk in the blogosphere about how they rely less on user-generated content and focus more on entertaining people.

I haven’t checked it out yet, but I wanted to get it on the radar, for those of you tracking these things.

In beta stages. See their website.

Chinese wiki-book offers new organizational archive model: IBM个人电脑事业部员工回忆录

Ibm_wikibookHoodong

The first Chinese "wiki book," written by an online collective (see this WSJ article on wikibooks), is garnering attention in virtual China.  Named “IBM Mafia” (The Memoir of former IBM PCD employees) IBM个人电脑事业部员工回忆录, the wiki book was written on Chinese wiki site hoodong.com’s open source wiki software, HDWiki.  It is getting hot on the most popular portals: SINA, QQ.com and Sohu.  The book looks to be a must-read for anyone who wants to understand the development of Chinese IT elites, their attitudes toward work, career, and global IT brands, and Chinese global technological ambition from the inside. Rather than a group-edited piece, it’s more like an anthology of former IBM PC Division employees’ experiences.

Imagine if the site grows as an archive and we see hundreds of people’s stories being recorded?  I think it will.  Many Chinese people are
willing to participate in organized group events, and there’s such a
need for a place to reflect on the social changes of the past 20 years.
This could be a model for other organizational archives: how about a首钢
Capital Iron and Steel wiki book?  Or a Chinese Academy of Social
Sciences (CASS) wiki book, with entries from all over the world?

Here’s how the book is described on its homepage: 

The Memoir of Former IBM PC Division Employees was written and edited online by over 100 former IBM employees, using the HDWiki system.  They were all IT elites from IBM, and the majority were from IBM’s Personal Computer Division.  The memoir realistically represents work life at IBM.  The work is divided into six sections: Section One, The Old Me, records the studies, work, and daily lives of the employees before they began work at IBM.  Section Two, In the Proximity of Giants, introduces how employees entered IBM,  what the interview process was like, and how they were trained.  Section Three, Personal Transformation, describes how these IBM employees continued to study and grow, changing from green youths to seasoned salespeople, managers, and technicians. Section Four, Work: Bits and Pieces, records scenes and events from each person’s different work experience.  Section Five, Acquisition of the Century, records each person’s experience of the acquisition of the century.  Section Six, The Road Ahead, describes everyone’s work and life after the acquisition.  This book is the first time that nearly 100 IBM PC Division workers have gathered together; this true record, and set of lessons they’ve drawn from their experiences, is vivid learning material that will be hard for young people to find in their careers. The entire division used hoodong’s wiki platform to write together online; 100 IBM employees from around the world used Web 2.0 methods to record their youth.

A new introductory section has been added after the above intro was written, which makes all the others one chapter later in the book.  Hopefully the project will develop with time and media attention.  There may have been something like 100 IBMers working on it, but some of the sections are pretty light at present.  For instance, "The Old Me" section has three entries: two stories ("The Distance from Baoshan to Pudong," "Goodbye Botwave") and an essay ("An IBMer’s Early Life"), each of which look readable and interesting.

the Sina page

the QQ page

chinese/english youth street culture mag

My colleague Jason Tester found this on CoolHunting.com: it’s called Rack Magazine.  It appears to be going for a young male audience and has a half-dressed woman kneeling down and…looking into an open oven (an oven! very "chinese street")…on the homepage.  Adidas is a prominent advertiser, but aside from that there’s no sign of who’s behind it.  Clearly I’m not the demographic they’re aiming for, but what’s with the different English opening pitch and the Chinese opening pitch? Here’s the English:

WANT TO KNOW WHAT’S COOKING IN ASIA?/THEN OPEN YOUR EYES AND FEAST ON RACK/ FOR THE LATEST IN STREET CULTURE, FASHION,/ CULTURE, DESIGN, MUSIC, GRAFFITI, AND GENERAL MAYHEM/BILINGUAL/HOT/FITS RIGHT INTO YOUR BACK POCKET SO YOU CAN/EASILY TAKE IT HOME AND STARE AT IT FOR AS/LONG AS YOU WANT…/EVERYTHING A RACK SHOULD BE…/ASIA.THE WORLD.THE RACK

And here’s the Chinese, translated:

RACK IS A CHINESE-ENGLISH BILINGUAL MAGAZINE COVERING GLOBAL STREET CULTURE, WITH AN EMPHASIS ON ASIAN-INFLUENCED YOUTH CULTURE. RACK IS THE ONLY MAGAZINE THAT CAN FIT IN YOUR JEANS’ BACK POCKET OR IN AN LV BAG. SURVEYS HAVE SHOWN THAT ANY OBJECT THAT FITS IN A POCKET IS A GOOD THING. CHINESE BROTHERS SHOULD PAY SPECIAL ATTENTION, YOUR HANDS ARE TO BE USED FOR CARRYING YOUR GIRLFRIEND’S LV BAG.

huh? If it’s all about chinese men, what’s with the focus on the LV bag?

The first issue features a piece on a new kind of street funk from the Brazilian favelas (it will be interesting to see what the "asian influence" is); an interview with fashion photographer Klaus Thymann; an article on V-Nutz, a Shanghai hiphop producer; and the guy below, a TCM doctor who walks around all day with pearl-decorated needles in his face. 

Rack